So here goes: Oblivion is an utterly open-ended, first- or third-person RPG that is set in a game world that consists of about 16 square miles filled with over a thousand NPCs, each one benefiting from a sophisticated AI system that provides a daily schedule of interactions. One obvious strategy for anyone stuck for something to say is to provide a brief summary of the game, in case prospective PS3 owners have somehow managed to steer clear of anything about the Xbox 360 or PC version. What is there to say about The Elder Scrolls IV: Oblivion? What can possibly be left to say about a game that came out about a year ago, wowing the critics (with average review scores of over 90% and a rare 10 out of 10 from Eurogamer), winning about a gazillion game of the year awards, and selling over 3 million copies? That's the problem facing anybody writing a preview of the forthcoming PlayStation 3 conversion of Bethesda's RPG masterpiece, which is due to be released in March to accompany the launch of the console (in advance of a PSP title set in the Elder Scrolls universe which is set to appear later this year, hopefully).
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